This version of Fluxx has been in my collection for
a while. I would consider this an
"in-between" game. It is a
good one to pop out if you are transitioning from one bigger game to the next. It doesn't take very long, and a huge benefit
to this game is that it is easy to learn.
I have yet to play the original Fluxx, but as I have seen from other
versions, they are very similar. I
assume the formula goes something like this: take the base game, skin a theme
onto it, add one or two new mechanics, rinse and repeat. I do have a tendency
to be drawn toward zombie things, so here we are.
Zombie Fluxx has rules, actions, goals, keepers, and
creeper cards. The reason the game is
easy to learn is that the rules are always on the table looking at you. The game starts with two rules: draw one,
play one. That’s it! When you start the game, there is no goal in
play. You need to set the goal. The goal
is usually a combination of keepers and conditions to win. My personal favorite is zombie baseball team;
if you collect a bunch of zombies and a bat, you win! When you draw a creeper (zombie) he stays in
front of you and, in most cases, keeps you from wining.
When it’s all said and done, I think the game can be
fun if you don’t take it too seriously and don’t focus on a hardcore strategy
to win. The game is very random, and the
whole game can change in one person’s turn. Have fun with it, and try to make
up a little back story to explain the keepers, creepers, and goals on the
table. I like to name “the friend
keepers” after other people at the table.
It makes it interesting when other people try to kill them off or steal
them from me. If you are already a fan
of Fluxx, pick this one up. If you need
a deeper game, read another review!
I kick-started Dungeon Roll, a good amount of time ago, because
the idea looked fun and the price was right. I was following theirprogress all the way up until I got to unbox my own recently. It was
mixed emotions during the unboxing process. When I cracked open the large
box that I got in the mail I come to find a very small treasure chest.
The box (or chest) that this game comes in is really small. It's
only about 3.5 inches tall by 4 inches wide. My opinion instantly changed
when I saw how much stuff they managed to cram in that small box. There was
layer after layer of nerdy things in this box that made me smile. There wherelayers of cards, dice, tiles, and booklets. For their Kickstarters they
skinned the outside of the chest differently and added the first expansion
to the game. If you are looking to pick this game up for the first
time I can tell that the first expansion is fun, but it is not needed to enjoy
this game to its fullest.
So I dumped everything out of the box with a group of friends to
start our first play through. I have to say the rules for this game did
not jump out at me. We had a little bit of trouble gaining a good
foothold on the rules in this game. The rule book is not bad, but I feel
that it could be slightly clearer. I would suggest that you find a good
video to watch the game being played. The game is not that hard, so once
you see it once or twice you will get the picture.
Once we did have the rules in order we were off dungeon delving
and having a good time! If you want to get an instant idea of what this
game feels like I would say it feels like a much more fleshed out and deeper
version of zombie dice. It is a press you luck game where your character
actually grows and gets more powerful as the game progresses. You are a powerful
leader that brings together adventure parties and magical items to delve
dungeons and become the most powerful at the table. How do you do this?
You start by going into town and assembling your team. You
roll the dice to see who is on your team and what supplies they are brining.
Monsters are populating the dungeon at every turn, and the farther you go
down the dungeon, the more monsters you need to face. The real trouble is
that the more time you spend in the dungeon the higher chance you are going to
gain the ire of the dragon!
...more loot! ...more monsters!
Different heroes have different strengths and weaknesses. You bring rogues to crack open locked treasure
chests, you may need priests to fight the undead, or you may need to bring a
champion to face anything that comes your way.
Then the person after you rolls for the bad guys. The level of the dungeon you are on is how
many black dungeon dice are rolled. You
start at level one and go as far as you want to, spending you hero dice along
the way to deal with obstacles that are in front of you. Beware, the more you press your luck in the
dungeon the more ire you gain from the dragon.
If you roll three dragon symbols you fight the dragon. To kill the dragon you need a whole party of
three different heroes to take him down.
If you manage to clear the level you are on you can leave the
dungeon and collect your XP for the run.
Level up your leader and keep on pushing deeper!
I have to say that I like the game and it will go in my rotation
of “in-between” games. I think that this
is a great game to pull out when you are transitioning between bigger
games. Everyone playing only gets three
turns and it moves very quickly once the group gets the hang of it. I count this as another win for the Kickstarter
gaming section.
The following video is from Watch it Played. It goes through what's in the box and how to play the game.
So, I sat down last night with my gaming group and we popped
open a fresh board game box. There is
really nothing better than taking the wrapping off a new board game, popping it
open, and being greeted by that factory sealed freshness. The artwork on the box, pieces, and cards is
clean and very appealing. The game did
not take very long to learn, and we started playing right away.
The mechanics of the game don't get in the way of the
game. This is important! The setup of the game is the most crucial
part of the game. We had a five player
game so we pulled out 3 good guys (the resistance) and 2 bad guys (the
corporate spies). You mix them up and
pass them out randomly to everyone at the table.
Each player then looks at his or her card without revealing
it to the others. This is where you find out if you are truly part of the
resistance or a spy tasked with sabotage.
All players, after examining their card and discovering theirallegiance, lower their heads and close their eyes. After a few seconds, thespies will look up and lock eyes with their partners in subterfuge. This
process usually ends in an exchange of few traitorous smiles. The spies then
quickly lower their heads again to avoid detection by the resistance agents
thatare about to return their attention to the other players.
Words alone cannot describe how fantastic this game mechanic
is! If you are a spy, you now know the
identity of the other spy (or spies), and you need to work in concert, without
verbal communication to take down the resistance.
At this point, you figure out who is going to be the first
team leader. As the team leader, you need to pick the team that is going on the
current mission. Everyone votes if the
mission is a go or not. If everyone atthe table votes that the mission is a go, your fate is now in the hands of the
people on that mission. You deal a “Mission
Fail” and “Mission Success” card to each person on the mission.
Now, without revealing the card, you hand one of the cards
to the mission leader. If you are a member of the resistance, you can ONLY play
a success card. If you are a spy, you can play either card. It takes only ONE “Mission
Fail” card to tank the whole mission!
After the team leader shuffles up the mission cards, he or
she will (hopefully in a dramatic fashion) flip over the cards... If a “Mission
Fail” card is revealed, you KNOW that someone on that mission was a SPY! …butwhich one?
I can't tell you how much fun I had playing this game! The rules are very slim and get you into the
game very quickly. The version of the
game I purchased came with the first full expansion. This expansion added story
elements into the game and really made the game that much better.
If you want a more in-depth look at the game,
you can watch this amazing video of the full game (without expansion) in play
on TableTop.
"I raise my glass, of
mustysmelling health potion, to toast a new blog." I want to try something fun and
creative. I hope to contribute something
different to the board gaming community and in return get feedback from the community.
My mission with this blog is to share the
tabletop games that I love with everyone. I would like
to teach people how to play them and host
some home brew add-ons. My hope is that your games will be even better than before. I also have plans to review and record playthroughs of some of my favorite tabletop games.
Feel free to leave some suggestions, post comments, and
nominate a board game you would like to see.
If you would like to write an article about a great table top game you
are passionate about, please contact me.
You will get credit for your article and be listed in the contributor’s
page. I'm looking forward to making something fun, interactive, and engaging. I hope to hear from you!
TL;DR: First Post - Info and add-ons for tabletop games to come - Interact with me!