So, I sat down last night with my gaming group and we popped
open a fresh board game box. There is
really nothing better than taking the wrapping off a new board game, popping it
open, and being greeted by that factory sealed freshness. The artwork on the box, pieces, and cards is
clean and very appealing. The game did
not take very long to learn, and we started playing right away.
The mechanics of the game don't get in the way of the
game. This is important! The setup of the game is the most crucial
part of the game. We had a five player
game so we pulled out 3 good guys (the resistance) and 2 bad guys (the
corporate spies). You mix them up and
pass them out randomly to everyone at the table.
Each player then looks at his or her card without revealing
it to the others. This is where you find out if you are truly part of the
resistance or a spy tasked with sabotage.
All players, after examining their card and discovering their
allegiance, lower their heads and close their eyes. After a few seconds, the
spies will look up and lock eyes with their partners in subterfuge. This
process usually ends in an exchange of few traitorous smiles. The spies then
quickly lower their heads again to avoid detection by the resistance agents
that are about to return their attention to the other players.
Words alone cannot describe how fantastic this game mechanic
is! If you are a spy, you now know the
identity of the other spy (or spies), and you need to work in concert, without
verbal communication to take down the resistance.
At this point, you figure out who is going to be the first
team leader. As the team leader, you need to pick the team that is going on the
current mission. Everyone votes if the
mission is a go or not. If everyone at
the table votes that the mission is a go, your fate is now in the hands of the
people on that mission. You deal a “Mission
Fail” and “Mission Success” card to each person on the mission.
Now, without revealing the card, you hand one of the cards
to the mission leader. If you are a member of the resistance, you can ONLY play
a success card. If you are a spy, you can play either card. It takes only ONE “Mission
Fail” card to tank the whole mission!
After the team leader shuffles up the mission cards, he or
she will (hopefully in a dramatic fashion) flip over the cards... If a “Mission
Fail” card is revealed, you KNOW that someone on that mission was a SPY! …but
which one?
I can't tell you how much fun I had playing this game! The rules are very slim and get you into the
game very quickly. The version of the
game I purchased came with the first full expansion. This expansion added story
elements into the game and really made the game that much better.
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